Human Computer Interaction (HCI), is a field often not represented in the Danish design canon. Through the exhibition “The Future is Present”, Design Museum Denmark provided a platform for exhibiting work within this field as well as other design fields. With the future as its thematic premise, the exhibition explored how different fields of design engaged with the future. This raised the following question: What is the purpose of future-oriented design? This question has guided us through the project of exploring not only design futuring, but the museum as an institution for gaining reflective- and future-thinking skills. The purpose of the work is to explore why future-oriented exhibitions are important, as well as how Design Museum Denmark can implement methodologies and design theory from HCI to improve engagement with futures. To do so, we have explored “The Future is Present”, through the various methods. we have visited other future-oriented exhibitions, in Copenhagen and Berlin to learn more about the different ways futures can be exhibited. This has resulted in three redesigns of artefacts from the exhibition: Mealpill, The last piece of furniture and Noom. These where chosen because of their prevalence or lack thereof in our empirical data, as well as allowing for an interesting possibility space in their future scenarios. The redesigns explore how an approach informed by Speculative Design and Design Fiction can enhance reflective engagement within visitors. The redesigns engage the viewer through interaction, tactile embodiment and through expanding the construction of the future scenarios; exploring the worlds that the artefacts live in!
We developed two redesign strategies to enhance visitor engagement with future scenarios: Expanding Entry Points and Enhancing Meaningful Interaction. The first lowers barriers to understanding by enriching the lifeworld around an artefact, making futures more accessible and relatable.
The second deepens immersion through multisensory interaction, inviting visitors to engage physically and reflectively. Grounded in design theory and user research, these strategies were applied to works from The Future is Present exhibition. Interactive,